I was asked to design the interior of an ancient temple environment. First I had to design in 3D the main structures, based on gameplay constraints. Then I made research for the ambiance and some design for the main components. Been quite busy managing contracts during that period, I asked the help of Timothée Maton, a young concept artist I teached to at the time who is really good with painting and detailing, and passionnate by RPG universe. Thanks for the help Tim!